Postscendent powers

The highest blessings given by masters, or outer worldly abilities from the most hideous corruptions and feasting on black honey and golden blood – or even temporary powers shining upon those who smoke certain blood relics. A taste of what it is to be a deity.

Gaining a postscendent power is one of the highest rewards in Astro Inferno, often turning you into an avatar for your master, a select and coveted champion above others. When you gain one, roll 1D10 on each of the two power tables indicated by its source. Table names are indicated between brackets, or may indicate a roll to determine the power table. The bracket to the left always indicates a table to the left, and the bracket to the right, a table to the right.

If you gain a [Dark] + [1D12], you roll a D12. With a 2 on the D12, you get [Dark] + [Influence]. Now roll a D10 for each of the powers to receive your gift.

Once you roll the D10 on each power table, combine the results to get a name, which you then interpret as some sort of power your character now has. The GM is, as always, responsible for keeping the power balanced and interesting, and may adjust it at any moment to better achieve this.

Interpreting powers can be tricky, so use inspiration from books, movies, or games you’ve encountered to create it. If you’ve gained Flower Memory, one interpretation could be “you remember all the flowers in existence” which could be cool, but useless in many situations. If you instead interpret it as “you can smell the thoughts of souls by the scent in any flowers they have been near,” it would turn you into a kind of tracker, who uses plants to read minds. Way cooler and way more useful.

Postscendent powers often work like features – optional use, sometimes at a cost or a limited usage per given timeframe. That’s definitely not the only possibility, though, so if you and the GM believe your power would work great as a passive effect or anything else, go for it. If you already possess a postscendent power, instead of acquiring a new one, you have the option to enhance the existing power. The GM has the final say in these instances.

Power Tables

Not every pair of power tables pre-exist in this book, so there are some crazy combinations you will only unleash if the GM introduces them. To introduce one, they take one from the left table and one from the right, never two from a single side. Or… well, if they want to take two from a single side, who would stop them? It may read weird, but then that’s their problem.