The Form
Souls are categorized by their form, which represents the distinguishable characteristics of their bodies. The boundaries between forms are not rigid, meaning they often overlap here and there for each individual soul – most notably, all forms are somewhat human, although how so varies considerably. When you choose your form, use it to determine your looks, deciding what cosmetic peculiarities it has evolved through its miserable eternal forging in pain. Most ashen souls in Fracture are just ragged, tarnished humans with one or two corruptions, without any distinguishable form.
UNDYING - HUMAN ‡ ASTRONAUT ‡ INNOCENCE ‡ MEATBAG ‡ SKINWALKER
DARK SOUL - SERPENT WHISPERER ‡ DARKLING ‡ MESSENGER ‡ CURSED
NANO SUIT - SPLICER ‡ GLITCH ‡ VIRUS ‡ SPEED SUIT
SATANIC ENTITY - BEHEMOTH ‡ BLESSED ONE ‡ DEMON SOUL
GENESIS SOUL - DAY DREAMER ‡ SPIDER ‡ SAD MACHINE ‡ THE EXTINCTION
LILITH - DEMON OF THE ABYSS ‡ WATCHER ‡ ORACLE
-Undying-
You survived the red plague and the horrors of the REGENESIS ten years ago, endured the Great Fog, and have found a new life in this world of death. You are a human in all regards, and have needs few other souls possess, such as air, food, and water. Still, your stubbornness, determination, and faith have saved your life countless times. Not living through the eternity of torment in the Damnation has also given you some perks, such as a clear, sane mind, at least impared to other souls. In this world, you are mostly viewed as an exotic entity. Or, in the worst case, as food.
Few in number, the undying are the actual surviving humans from 2688’s Earth. To them, the Rapture happened roughly ten years ago, and some even saw it with their own eyes. This goes against everything all other souls know, since for them, Fracture has existed for millions of years, with Earth before Rapture being nearly a fantasy.
Most undying were astronauts, colonists, or scientists living off-world when the stars and planets started to crumble into dust. They have lived through what they regard as the Great Fog, seeing resources and supplies slowly decline over the years that followed inside of halting space stations. Only the most resourceful ones have managed to survive, and among those, even fewer eventually stepped out of their habitats and found themselves in Fracture.
The undying are seen as ugly and revolting by the Satanic Court, which loves to sacrifice the fragile sons of Adam in vulgar ceremonial displays of power and to corrupt their innocent souls. To other souls, they are, at the very least, quite exotic, with their weird earthling names and the incomprehensible need to eat, drink, and breathe to survive.
Being an undying is related to your innocence in relation to the Rapture, not to “not dying”. You can die over and over just like other souls, and slowly lose your humanity and human needs, but you’ll still be regarded as an undying.
Your Master & Qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1 | Worm God | Well Trained | PHY | 15 | |
| 2-4 | Fallen Entity | Years of Zero G | SPD | 10 | |
| 5-19 | Ancient Entity | Scientist | COG | 15 | |
| 20 | Eternal | Survivor | DRV | 15 | |
| Well Spoken | CHA | 15 | |||
| Fear of the Dark | SPR | 5 |
Corruptions
none - Hold your head high, you have yet to yield any corruptions.
Dark Mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | The Faithful | Your faith is intact and can help you both in life and death. |
| 6-10. | The Survivor | You have survived the frontiers and learned to stay alive. |
| You are a natural at crafting weapons and armor. (If you also choose to be an Artisan your Dark Mark will begin at 6) | ||
| 16-18. | The Lover | You have natural instinct to bond with other beings. |
| 19-20. | The Fool | Your innocence shines bright and your mistakes are plentiful. |
-Dark Soul-
Maybe you entered a dark pact, or your soul belongs to a dark entity. You are still human deep inside, but mysterious forces are attracted to your essence, and an aura of darkness surrounds your spirit. Most souls tend to avoid contact with Dark Souls, and see them as cursed and mysterious because of their dark auras and often wicked demeanor. Dark souls are inherently good mystics, alchemists, and witches, and Haxan actively seeks these souls, attempting to recruit them into their covens due to their affinity and connections to the dark powers beyond.
Human souls tainted by dark powers, influenced by mystical connections with entities from the Beyond. Their affiliation with this darkness often induces fear among other souls, even the True Unlight. Despite this fear, the Satanic Court often recruits them to aid in mystical or arcane matters, because of their abilities.
Mystics or witches, leading isolated lives outside settlements. Their understanding of Fracture, acquired from visions and whispers, surpasses that of other souls and even higher entities. Without exception, Dark Souls exploit this knowledge to their advantage.
Your Master & Qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1-4 | Worm God | Weak and Powerless | PHY | 5 | |
| 5-12 | Fallen Entity | Quick to Get Away | SPD | 10 | |
| 13-16 | Chthonian Entity | Wise and Literate | COG | 20 | |
| 17-20 | Egyptian Entity | No Aches or Lusts | DRV | 10 | |
| Convincing | CHA | 15 | |||
| Unnatural Aura | SPR | 25 |
Corruptions
Choose or roll two (2) corruptions on the Corruption Table up to number 60.
Dark Mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | The Messenger | You are a vessel of dark powers, bringing good or bad fortune. |
| 6-10. | You have divine intuition and exude ethereal wisdom. | |
| 11-15. | The Holy Diver | You are resilient to the Dark Lord’s presence and corruption. |
| 16-18. | The Alchemist | You have insight into the secrets of alchemy. |
| 19-20. | The Traitor | You thrive in lies and deceit. |
-Nano Suit-
Nanomachines course through the blood in your veins and have made you into something more than a mere human. They control you and you influence them. Once a human, you were resurrected by the extinction machines of the REGENESIS, their reasons hidden in shrouds. You have laid aside your human instincts for artificial senses, and may appear binary in your thoughts. Still, you corrupt like everyone else, and so do the nanomachines in your cells.\
You are fast in both body and mind, and possess a parallel thought process that gives you a dual stream of consciousness, making your decisions lightning fast – even if you’re not always right, you can nearly always act and speak first. And like a constant signal in your ghost, inside your very blood, you can also hear the calling of the Dark Lord. Do you dream of electric goats?
Human souls who have been infected by the red dust from the REGENESIS, but somehow created a symbiotic relationship with it. From the outside, nanosuits even look like regular souls, but within their cells, there is a vast array of nanomachines giving their bodies and minds unique abilities.
Nanosuits say they have several psyches reasoning in parallel, calculating their best course of action every microsecond. They call them glitches, and they swear by them.
Your Master & Qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1-2 | Fallen Entity | Exo Skeleton | PHY | 15 | |
| 3-18 | Ancient Entity | Nano Reflexes | SPD | 25 | |
| 19 | Machine Angel | Dual Brain | COG | 15 | |
| 20 | Eternal | Digital Mind | DRV | 10 | |
| Likable | CHA | 15 | |||
| Ghost in the Shell | SPR | 5 |
Corruptions
Choose or roll two (2) corruptions on the Corruption Table up to number 60.
Dark Mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | The Digital | Your mind and reflexes work fast! |
| 6-10. | The Assassin | You are a silent killer ready to strike from the shadows. |
| 11-15. | The Navigator | You find your way around hell better than most souls. |
| 16-18. | The Executioner | Killing is a business, and business is good! |
| 19-20. | You understand maps better than most souls. |
-Satanic Entity-
**You have corrupted into a full-fledged demonic appearance sometimes indistinguishable from true demons, all enhanced by nanotech and symbiotic harrowed tech, bound by the dark forces of the Abyss. Your presence exudes brute force and violence, causing most souls to turn the other way when they see you. Things tend to break when you are around even if your intentions are peaceful, since your muscles, reflexes, and limbs are, to a great part, demonic.\
Your monstrosity has one huge benefit when it comes to interactions with True Unlight and the Satanic Court – they tend to appreciate your presence and violence. And even if you aren’t the sharpest tool in the box, you have become very good at using this to your own benefit.**
Highly corrupted human souls, who often grow in size and become demons with disproportionate bodies and infernal features. Satanic entities are monsters, and often develop demonic traits that make them more like harrowed beings, than like other souls.
In general, souls avoid satanic entities, since their presence often foreshadows violence and death. Unsurprisingly, they are the only kind of soul that the Satanic Court tolerates without prejudice, and some tremendously corrupted satanic entities can even be celebrated by its soldiers and nobles, who often recruit them as champions of the Satanic Legion.
Your Master & Qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1-6 | Worm God | Violent & Aggressive | PHY | 25 | |
| 7-15 | Fallen Entity | Predator | SPD | 25 | |
| 16-18 | Ancient Entity | One Track Mind | COG | 10 | |
| 19-20 | Eternal | Animal Instincts | DRV | 20 | |
| Rough Impressions | CHA | 5 | |||
| Non Spiritual | SPR | 10 |
Corruptions
Choose or roll four (4) corruptions on the Corruption Table up to number 60.
Dark Mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | You are a towering giant on the battlefield, feared by all foes. | |
| 6-10. | The Immortal | Your body has the power to heal itself at an astonishing rate. |
| 11-15. | The Berzerker | Your body has the power to heal itself at an astonishing rate. |
| 16-18. | The Torturer | You love to bring pain to others and you are good at it. |
| 19-20. | The Whore | You thrive in carnal desires and riches. |
-Genesis Soul-
**You are a powerful machine. Something disconnected you from the mainframe of Michigan Red, and now you are treated as a free roaming entity by your former swarm. This world is alien and strange, but somehow familiar to you. Why do you have memories of Earth, of grass and forests, of horrid experiments, of family?\
Fracture, in general, sees genesis machines as monsters, and, as such, you are discriminated against in most parts of society. You’re excluded from the most rudimentary rights regular souls have, and the Satanic Court keeps an eye on you as soon as you approach, sometimes even meeting you with open hostility. Your power and role as an outcast often makes you self-conscious, contemplating your faith and what it all means. What is humanity? What is good, what is evil? What – or how, or why – is life?**
During the REGENESIS, some machines were, for various reasons, either digitally or organically rigged with human souls. After the Rapture, some of these machines were disconnected from their hosts and mainframes, restarting into a new existence.
Genesis souls are huge, often tranquil, robotic lifeforms, trying to find a place to fit in while figuring out their humanity inside their machine bodies. They are despised by the Satanic Court, which persecutes them whenever given the chance, to the point that this hatred often is present among regular souls, causing frequent hostilities against genesis souls throughout Fracture.
your master & qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1 | Fallen Entity | Mechanical strength | PHY | 25 | |
| 2-16 | Ancient Entity | Industrial machine | SPD | 10 | |
| 17-19 | Machine Amgel | Super computer | COG | 25 | |
| 20 | Eternal | Zero’s and Ones | DRV | 10 | |
| Sleep mode | CHA | 10 | |||
| No Aura | SPR | 10 |
corruptions
Choose or roll three (3) corruptions on the Corruption Table up to number 60.
dark mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | You are a large machine living as an outsider, trying to fit in. | |
| 6-10. | The Sphinx | You are used to dying, and can actually get stronger by it. |
| 11-15. | The Dragon | You are a mythic spirit, and corruptions tends to favor you. |
| 16-18. | The Chrono Seer | Connected to Time you can sense the future and past. |
| 19-20. | The Hanged Man | Your spirit is doomed, and melancholy taints your soul. |
-Lilith-
**Through darkness, your existence screamed in horror, born into this physical world. You are not human, but you must wear one of their bodies to survive. The flesh suit corrupts in here, and to stay young and healthy you need to change it once in a while.\
You mingle with souls, pretending to be one of them, hiding. The Satanic Court would never understand your – in their eyes – peculiar and frightening origin. And along your way, you seek another soul to procreate with, one not too far gone into corruption, in order to create life from your own blood. Give birth to a good quality flesh suit to keep as a life insurance, so that when corruption goes too far, you just step into your new fresh body and start over again. And again. And again, watching the world corrupt around you as the eons pass.**
Some of the true demons that escaped the Rapture were the Liliths, who now take refuge from the fallen rulers by hiding in human bodies. They are beings of the Beyond, who are lost and weak in this world, longing for their former lives of feasting on human spirits.
Liliths are demons, but masquerade as souls in human bodies. They often have female form, since they must birth a child to maintain their existence, and commonly possess capabilities which are alien to human souls, such as reading blood and traveling the Deep. They are an exotic and unknown factor in Fracture, and their presence is generally unheard of, even among the fallen and the golden blooded.
Your Master & Qualities
| MASTER | Attributes | ||||
|---|---|---|---|---|---|
| 1 | Worm God | Never needed a body | PHY | 5 | |
| 2-3 | Fallen Entity | Slippery | SPD | 10 | |
| 4-15 | Ancient Entity | Gods to some… | COG | 25 | |
| 16-20 | Machine Angel | From the depths | DRV | 15 | |
| Seductive | CHA | 20 | |||
| Sensitive spirit | SPR | 15 |
Corruptions
Choose or roll four (4) corruptions on the Corruption Table up to number 60.
Dark Mark
Choose or roll one dark mark in which you start with a rank of 1
| Roll 1D20 | ||
|---|---|---|
| 1-5. | The Blood Oracle | You can sense the blood of any soul and discern its power. |
| 6-10. | The Abomination | Your blood can defend you in grotesque cascades. |
| 11-15. | You are connected to a vast net of contacts. | |
| 16-18. | The Necromancer | You can commune with and animate flesh and bone |
| 19-20. | The Tyrant | You thrive in raising your status at the cost of others. |