Dark Marks
In the maelstrom, the vast, endless space, breathing, waiting for flesh to plummet. You watch from afar, and only when it is too late, you realize you are falling, tumbling violently into the void. Something opens up in front of you – a consciousness, a being, stroking, communicating, inspecting in ways your poor soul would never grasp. Something touching the spirit, and sets upon you a dark mark. A mark of valor, a mark of evolution, a mark of ownership.
Willingly or subconsciously given to you by your master, your dark marks are part of your fate – if you carry the dark mark of the King, you are meant to become one. But fate is fickle, and souls carve their own destinies, which means that you may take a different path than that which your master had planned for you. Your dark marks are often invisible to others, and sometimes even to yourself. Some entities, however, can sense them, discerning what path is laid before you and even deduce what master is behind the mark.
You create your character with one dark mark at 1st rank, and gain a rank in a dark mark of your choice when you receive a blessing from your master, (see Audiences). You can have three dark marks at most, and each can go up to 10th rank. Keep in mind that some dark marks are only available to certain forms, as indicated beside their titles.
Each rank in a dark mark gives you either a feature or a bonus. Features, indicated by [FEAT] and a Roman numeral, are replaced by their higher versions once you get them. Remember that using features is always optional, so you may choose not to use them in certain circumstances.
