Destiny

During the Great Dark, souls underwent an awakening. In masses, they fled the large death factories and torture camps of the Derelict Hells. As the chaos settled, more and more souls were left on their own to seize whatever independence they could. They regained some of their memories, wants, and needs. Eventually, rudimentary settlements emerged—fragile structures on the brink of an apocalyptic abyss, scattered amidst the remnants of chaos and decay. From the ruins, souls with different callings emerged, igniting a spark of hope amidst the desolation.

Most souls loiter about, devoted to satiating their urges or avoiding their fears, but some spend their time pursuing dreams or even seeking to make their unlife better. Death Singers are an exception, as they seek a higher purpose or a life of exploration and adventure, which is characterized by their destinies. The destiny is your character’s life choice and how they have spent their lives in Fracture.

Destinies
1-2.JÄGER8-9.DEATH-WEAVER
15-16.ELYSIAN
3-4.KNIGHT
10-11.MUSE
17.PSYCHO TECH
5.MYSTIC12.ARTISAN
18-19.DOCTOR
6-7.NECRONAUT
13-14.RARE BLOOD
20.WITCH

-Jäger-

CARTOGRAPHEREXPLORERCONQUISTADOR

Following fates seen in dreams, painting hope across a void of lies. Exploring the contours of their world, calculating the endless enigma of the Dark Lord. Lured by the sweet taste of victory, frightened by death beyond the stars. With love as real as their tears, taking pleasure in each port.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[AUR] Bonus +2AffinityExcellent III Weapon
[SAN] Bonus +2Infernal SurvivalMundane I Armor
Maneuver +5MovementExcellent III Dimension canvas

Destiny Feature

I know a guy…
Your connections, general experiences, and experimental nature gives you the ability to use the Dark Connections skill as any Infernal Survival skill. Name the person when used.

Inner Demon

Roll 1d20 -5
Jägers are usually pretty trustworthy.
Power +1

“I’ve seen the First City of Babylon, the black Midnight Sea, the halls of Hades, the Asphodel Meadows – even the ashes of the forbidden garden, Dark Lord forgive me – but still, I’ve never seen anything as beautiful as you!”


-Knight-

BRUTEPAWNBULLET SPONGE

Like icons of our suffering, the eternal struggle to keep violence into words. The shadow of silence becomes a celebration of pain and brutality. Eternal wars unfold as the blood flows faster deep inside.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[HP] Bonus +4CraftsExcellent III Weapon
One Warfare Skill +5MovementExcellent III Armor
WarfareMundane I Wall cutter

Destiny Feature

History of Violence
You may use any Warfare skill or your PHY instead of an Affinity skill when being hostile (either actively or passively).

Inner Demon

Roll 1d20 +3
The anticipation of blood makes the demons of Knights strong.
Power +2

“As the knight raised the satanic machine gun of hatred, dark liquid ran from it in trails, the weapon quivering in demonic anticipation. A shiver ran through the knight as a distant scream escalated to a crescendo. He pulled the trigger, and the room exploded in fire, smoke, and pure death.”


-Mystic-

WIZARDOCCULTISTDARKENER

Drifting in the aether and unlight, the mystics are moths in a void storm. Communing with the forces binding us, manipulating them, programming them, setting them on fire. The algorithms of life and death are realigned like a puzzle, with a flick of the wrist.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[AUR] Bonus +3Arcane ArtsOrdinary II Weapon
[SAN] Bonus +1CraftsExcellent III Aether instrument
Divine Rituals +5LiteracyOrdinary II Suspension cape

DESTINY FEATURE

Flow of the Abyss
You don’t have a particular destiny feature, but you start with +5 ranks in The Mystic dark mark, which means you already excel at divine 03 Alchemy.

Inner Demon

roll 1d20+3
Mystics have no time for petty demons.
Power +2

“I sought to understand the power of the light and the unlight, seeking a way to turn it to my own ends. And so I experimented with this force, stretching the aether across the universe. One day it snapped.”


-Necronaut-

OUTSIDERSIN EATERROGUE

Diving headfirst into death, thriving in mischief and chaos, often marked as Cain by both gods and demons. Unreliable maniacs to most other souls, shattering divine seals and blowing forbidden trumpets. With spiteful and aggressive frustration, they open the fourth pool of sacrifice in their wake.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[SAN] Bonus +2movementExcellent III Weapon
[HP] Bonus +2PerceptionOrdinary II Armor
Stealth +5ShadowryOrdinary II Quantum device

DESTINY FEATURE

Always Crazy, Never Insane
When straining sanity, you may modify a roll by -5 by paying your demon directly with an action that would get rid of an itch (just as if you had one), instead of the usual 1D6[SAN].

Inner Demon

roll 1d20-2
Necronauts spoon feed their demons with endless amounts of crazy.
Power +2

“Blood, death, and ruin – they wreaked havoc and blew up the Bell of Awakening! On the bright side, the Book Keeper got caught in the explosion and it destroyed the entire church archive, so all the souls’ debts have been erased, right?” “Yeah, praise them necronauts, I guess…


-Death-Weaver-

CHARTER OF DEATHTRAVELERDEATH DIVER

Divine chosen souls, great travelers of death cutting through the planes with their blades – stepping behind deathth’s curtain into their masters’ abodes. Feared by ignorant souls and hated by the Court, elusive outsiders seldom aligned with the unlight.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[AUR] Bonus +3Arcane ArtsMasterful IV Slashing Weapon
[SAN] Bonus +1LiteracyOrdinary II Mask of aether
Abyssal Rituals +5Infernal SurvivalMundane I Sphere

DESTINY FEATURE

The Sharpest Blade
You can spend 1[AUR] to cut through death with a sharp weapon, stepping behind the veil of reality to obtain an immediate spontaneous audience with your master. Additionally, when dying, you only lose half the amount of [AUR] and the goal of your death and audience checks is increased by +5.

Inner Demon

roll 1d20
Demons of Death-weavers are feared by all souls.
Power +3

“Exploring the veil of death and its fragile, corrupted flesh, they see reality differently.” “What do you mean, are they evil beings then?” “Not more evil than the knife is in the hand of the killer.”


-Muse-

ARTISTGOD SPEAKERHARLEQUIN

The divine inspiration, the fragile emotions summoned by music, the stories that soothe the demons – these painful and tormented feelings are desired and admired by both souls and harrowed. There is at least one muse in each neighborhood, and there are always fireworks when they appear – either of miraculous magic or horrific despair.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[HP] Bonus +2AffinityOrdinary II Weapon
[SAN] Bonus +2PerceptionMasterful IV Aether umbrella
Conduct +5ShadowryOrdinary II Blood pipe

DESTINY FEATURE

Conducting the Blood
You may sacrifice your blood to elevate a Conduct check – every 3[HP] you sacrifice gives you an extra [+]. Muses also get to choose between a Ordinary II Musical instrument, or a Ordinary II Face mask. Generate them like you would any other undefined vestige.

Inner Demon

roll 1d20-7
Muses keep their demons at bay with passion and gratitude.
Power +1

“Must have been one hell of a party, the whole neighborhood is in shambles. We found the corpse this morning, poor bastard played himself to death.”


-Artisan-

SMITHCRAFTERMASTER

More than just souls, both hated and cherished, their position in society never questioned. The clever climb high into the hierarchy, enjoying power and wealth, but a long painful fall awaits the less fortunate. Authority seldom brings justice in Fracture – most rare bloods end up misusing their privileges and are no better than the harrowed rulers.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[HP] Bonus +3CraftsExcellent III Weapon
[SAN] Bonus +1Infernal SurvivalExcellent III Carrier forge
One Crafts Skill +5ShadowryMundane I Carrier workshop

DESTINY FEATURE

Artifact Maker
You don’t have a particular destiny feature, but you start with +5 ranks in The Blacksmith dark mark, which means you already excel at crafting.

Inner Demon

roll 1d20+3
In silence by the fire, true demons often emerge.
Power +2

“5000 copper for a mere sword, is it made by a god? No, by Master Erethos, the great blacksmith of Twilight Bay!”


-Rare Blood-

NOBLEASCENDEDGOD BLOODED

More than just souls, both hated and cherished, their position in society never questioned. The clever climb high into the hierarchy, enjoying power and wealth, but a long painful fall awaits the less fortunate. Authority seldom brings justice in Fracture – most rare bloods end up misusing their privileges and are no better than the harrowed rulers.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[SAN] Bonus +5AffinityExcellent III Weapon
dark connections Bonus +5Literacy500 Copper tokens
warfareLegendary V Vestige

DESTINY FEATURE

Greater Rare Blood
You don’t have a particular destiny feature, but you start with Blood Aether of 700, which means you are a greater rare blood with all the benefits that entails. You also have a natural jurisdiction to command common souls around as if they were your servants.

Inner Demon

Special - roll 1d20 - 1-12. = Peacock, 13-20. = Fox
Pride and Greed is the staple of the powerful souls.
Power +1

“They sure trashed this place! How many bodies to deliver?”
“Seventeen souls in all, but no need to investigate further, the marquis paid full in copper for each and every soul.”


-Elysian-

VALKYRIESMYRMIDONSDEATH STALKERS

Elysians are devoted champions of dead gods, and their goals are one with their god. They often rebel against the tyranny of the Satanic Court, but some gods instead have shadowy and murky agendas.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
see Elysianssee ElysiansExcellent III Weapon
Mundane I Armor
Excellent III Dimension bag

DESTINY FEATURE

The Second Master
There are many different types of Elysians, each with a different feature depending on the god they’re devoted to – which, by the way, doesn’t necessarily need to match their master. Choose a type of elysian, or come up with your own type.

Inner Demon

roll 1d20
Demons of Elysians are powerful but often kept at bay by their owner.
Power +1

”The blessed elysians, radiant in their divinity, bear a burden of pain that souls cannot comprehend. They suffer for our sins, their tears of sorrow washing over the world like a cleansing rain.”


-Psycho Tech-

NANO ORACLEGHOST WHISPERER

Amidst the clouds of nanites, the oracles whisper soothing sounds, the powers of the divine, the signal, the spheres. Revered for their abilities, coveted by both Ascended and the Court, their unseen and unheard potential hidden in innocence.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[AUR] Bonus +2AffinityOrdinary II Weapon
[SAN] Bonus +2PerceptionMasterful IV Nanotool
Perception skills +5ShadowryOrdinary II Sphere

DESTINY FEATURE

Spirit Connection
You hear whispers from the divine nanites and can speak with holtzfields and ghosts just as if they were souls. This grants you a bonus of +5 in all Perception skills, as well as +1 [+] when successfully interacting with nanites. Moreover, you can soothe red dust with a successful Affinity check.

Inner Demon

special - roll 1d20 - 1-10. = Peacock, 11-15. = Fox, 16-20. = Donkey
Demons of Psycho Techs are often virtual and complicated beings
Power +1

“Have you ever met a ghost living in an ancient cerberos prime unit? Majestic! Majestic! The things they have seen, the songs they can sing!”


-Doctor-

SAWBONESAPOTHECARYDOC

Driven by the desire to seek the mysteries of the flesh, scaling the mountain of obsession and arrogance. Leaving morality and eththics behind as both demons and souls reward them with praise and trust.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[SAN] Bonus +3LiteracyOrdinary II Weapon
[HP] Bonus +1Infernal SurvivalMasterful IV Medicorder
MedicineShadowryOrdinary II Dimension bag

DESTINY FEATURE

The Good Samaritan
You and your patient recover 5 [SAN] every time you use the Emergency Aid or Medicine skills. Also, any character gaining a corruption near you may give you 5 skill points to increase their result on the corruption table by 1 after rolling.

Inner Demon

roll 1d20
Demons of doctors are often plain psychopaths.
Power +2

”Let’s see, I believe these are the lungs, don’t worry I’ll put them back soon. Aha! See, six hearts! I’ve never seen such wonders! Did you know you had six hearts, my good man?”


-Witch-

NECRODRUIDDEATH TECHGRIM SEER

Dying flowers growing in footsteps, light, and dark follows, reshaping reality’s profound connection to life, rot, and chaos. A heartbeat, a birth, a fusion of dreams and life makes a smile appear, through the otherworldly darkness beyond.

DESTINY BONUSSPECIALTY SKILL TREESTARTING EQUIPMENT
[SAN] Bonus +2Arcane ArtsOrdinary II Weapon
[AUR] Bonus +2Infernal SurvivalMasterful IV Carrier laboratory
Witchcraft Bonus +5CraftsExcellent III Pet Machinae

DESTINY FEATURE

Unholy Hex
You don’t have a particular destiny feature, but you start with +5 ranks in The Witch dark mark, which means you already excel at witchcraft rituals.

Inner Demon

roll 1d20+2
Witches fight their demons and proudly watch them grow strong.
Power +2

”I saw it with my own eyes, I did! The tree came alive with massive tentacles, and, amidst it all, a pure and brilliant infant giggling in delight. Her laugh was the last thing I heard as everything plunged into the murky depths of the swamp!”