Character Creation

The bulk of Fracture’s inhabitants are referred to as souls. Most were human once, but the majority lost their humanity as time and darkness ravaged their minds, and now they live a despicable afterlife in Fracture, governed by their lusts and fears. There are six special kinds of soul called death singers in Fracture, each with a different corporeal form, carrying their own damned fate. To create your Death Singer, follow the steps outlined in three phases below.


Phase One - Form

FORM
Choose YOUR FORMYour form is everything related to the physical body of your character. Choose your form from those listed in the Forms chapter and write it down on your character sheet. Keep the page with your form open, or use the Satanic Journal as reference, since you will use this information through phase 1.
Mark QUALITIESEvery form has a starting set of qualities which you may modify by moving values from one to another, never going below 5 or above 20 in any of them unless they start out higher. There are no other restrictions, and the starting set is only a suggestion. Jot down each chosen value in its respective quality field on your character sheet.
Choose your MASTERAs a death singer, you have a master who has some influence over you and probably a predestined agenda for your existence beyond your knowledge. Roll 1D20 and check the master table on your form’s page to define its type, then check the corresponding tables in the Masters chapter to roll or choose one. Fill the master section on your character sheet with the information provided. Finally, gain your master’s Mundane I, Ordinary II, and Excellent III blessings once, jotting down their values in the respective skill fields. Connection with your master starts at 1.

It is highly suggested that you look up your master in sources other than just this book in order to get more ideas for your character. If you’d like, you can even keep your master’s blessings, but change the master itself to another entity, listed or not, in this book.
Choose CORRUPTIONSYour corruptions are fiendish physical distortions in your form caused by unlight and the Unlaw. Choose orroll as indicated by your form to define your initial corruptions. Fill the first corruption fields on your character sheet and add any bonuses you gain to their respective fields.
Select a DARK MARKYour dark marks are part of your fate, often linked to your master’s agenda, and consist of powers and features that can evolve alongside you. Roll or choose one of the three available for your form. Fill the first dark mark field on your character sheet with its name and rank 1. Finally, jot down any bonuses you’ve gained in their respective fields.
Quality values & EXPERT TRUTHSAdd up all your quality values with their bonuses, writing your final quality values in their respective fields. Create an expert truth for each quality reaching 20 or higher, writing the truth beside the value. Read bout expert truths in the character section in the beginning of this chapter.

Phase Two - Destiny

DESTINY
Choose DESTINYYour destiny is the fate your character has chosen and the way they have lived their life up until now. Choose your destiny from those listed in the Destinies chapter. Keep the page with your destiny open, or use the Satanic Journal as reference, since you will use this information through phase 2.
Destiny bonusesEach destiny comes with bonuses to stats and one bonus to a skill. Jot these down in the respective fields on your character sheet.
Select SKILLSEvery skill starts out as half of its governing quality (rounded up), added to any bonuses you’ve gotten from corruptions and master blessings. The governing quality is only used during character creation and increasing qualities do not affect skill values onwards. Each destiny has three specialty skill trees, and you get a bonus of +5 that you can add to five of the skills in any of these trees. You also get five free bonuses of +3 that you can add to any other skill in any skill tree.

- 1. Add the skill trees’ governing quality/2 rounded up to all skills.
- 2. Add 5 bonuses of +5 to any skills in your destiny specialty tree
- 3. Add 5 bonuses of +3 to any other skills in any skill tree. One bonus per skill.
Destiny FeatureEach destiny comes with a unique feature. Add it to our character sheet along with a short description
INNER DEMONAs a soul, you have an inner demon, which represents your deepest cravings. Roll a D20 and add or subtract a number as indicated by your destiny. Fill the inner demon section on your character sheet with the demon’s animal, sin, kink, and the power as indicated by your destiny. Then choose four fear reactions, and finally come up with a name.

1-3. Lust - Goat demon
4-6. Hunger - Pig demon
7-9. Greed - Fox demon
10-11. Sloth - Donkey demon
12-14. Wrath - Wolf demon
15-17. Envy - Dog demon
18-19. Pride - Peacock demon
20. Reroll or make your own demon
21-22. Increase power by 1 and roll again
23+ Unknown demon
Rolls your starting equipment Write down your starting equipment that is listed on your destiny. Create gear together with your GM.

Phase Three - Finishing Touches

FINISHING TOUCHES
Roll your PASTYour past is all of the experiences your character has gone through before ending up where they are now. Roll 3x 1D20 in order to get a what, a who/where, and a how, write them down on your character sheet, and jot down the bonuses they bring to your character in their respective fields.
BLOODAdd up all your blood aether bonuses, if any, and fill the blood field on your character sheet with your blood tier and aether value. You can read more about blood in chapter 28 - The Path of Blood. Jot down any bonuses you get from it in their respective fields.
Final skill values & expert truthsAdd up all your skill values with their bonuses, writing your final skill values in their respective fields. Create an expert truth for each skill reaching 20 or higher, writing the truth beside the value. Read about expert truths in the character section at the beginning of this chapter.
Finalize statsFor each of your stats, add up all stat bonuses, if any, with the value of the associated quality.

9+(PHY/5) + bonus = your [HP] points
9+(DRV/5) + bonus = your [SAN] points
9+(SPR/5) + bonus = your [AUR] points
Set THRESHOLDSYour thresholds are simply the associated quality divided by 5, rounded down. Fill each threshold field with the result. These increase whenever the governing quality reaches another step of 5.

Phase Four - Depth Of Souls

DEPTH OF SOULS
IdentityTitles and status are important in Fracture, and most souls make up titles for themselves in order to project some sort of identity. Highfalutin’ titles like the Starwatcher, the Heartstealer, or the Gilded One, share their place in the common room with ridiculous ones like the Shitbearer, the Drunkard, or the Maggot Feeder. But most titles actually describe the soul in some fashion, like the Blacksmith, the Barkeeper, or the Deathbringer.
As a death singer, you choose your identity yourself and may change it whenever you feel is right. Fill in the identity field on your character sheet with your identity, 0 XP and level 0.
Character truthYou get to choose one character truth, this works like any other truth, but is always connected to you. Contemplate your past, everything you’ve added to your character so far, and try to come up with something defining about you or something you own or have done. Write it in the respective space on your character sheet.
QuirksBrief descriptions of small things about your character that further explore their behavior, such as habitual gestures or ways of speaking and acting. Write them in the respective space on your character sheet.
NameIn Fracture, titles take precedence over names, even though names serve as the soul’s connection to both spirit and the higher divine. “Discovered a soul’s true name” is an aspect that can be used once in any action involving that soul, usually for manipulation or intimidation – this is why names are typically concealed. Do a little research and choose a name that suits your character, be it of demonic or angelic
nature, or even a normal human name if you happen to be an undying. And finally, write it on your character sheet. Your character is now ready to begin their journey!
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