Skills

Skills are the characters’ main way to perform actions. Here you will find the description of how each skill is used in Astro Inferno. Beneath each skill’s description are examples to inspire the creation of expert truths, as well as tips on how [+] can be used for aspects, extra actions, and requirements.

skill trees

SKILL TREEATTRIBUTESKILLS
AFFINITY[CHA]conduct ‡ fable ‡ satisfy
ARCANE ARTS[SPR]abyssal Rituals ‡ alchemy tech ‡ divine rituals ‡ witchcraft
CRAFTS[COG]ancient tech ‡ genesis tech ‡ harrowed tech ‡ secular tech
INFERNAL SURVIVAL[DRV]apothecary ‡ dark connections ‡ emergency aid ‡ navigate
LITERACY[COG]dominions ‡ medicine ‡ pantheon ‡ psychology
MOVEMENT[SPD]climb ‡ jump ‡ maneuver ‡ throw
PERCEPTION[CHA]listen ‡ read situation ‡ scrounge ‡ sixth sense
SHADOWRY[SPD]disguise ‡ lockpick ‡ sleight of hand ‡ stealth
WARFARE[PHY]melee finesse ‡ melee slashing ‡ melee crushing ‡ ranged precision ‡ ranged automatic ‡ ranged heavy

-Affinity-

GOVERNING ATTRIBUTE - [CHA]

A soul’s ability to communicate and relate to other souls and sentient entities. The GM can use truths and aspects related to who you are communicating with in order to affect the check.

Tip

Conduct

The skill of performing artistically, such as with acting, music, talks, dance, or violence, enhancing the energy created by the audience.

expert truth examples
”Attracts small animals with music”
“May shatter glass with a tone”
“Has fans all over Babylon”

example [+] uses
[+] Make the public briefly “spellbound”
[+] Pickpocket a spectator
[+] Entertain a deeply bored crowd


Fable

The skill of believably spinning facts, fabricating stories out of thin air, mimicking voices, calligraphy, and gestures.

expert truth examples
“Senses lies”
“Magical storyteller”
“Extremely amusing”

example [+] uses
[+] Make a story go “viral” for a night
[+] Gather intel from the listeners
[+] Lie while affected by truth serum\


Satisfy

The skill of satisfying another soul by figuring out what they want and managing to deliver it to them.

expert truth examples
“Sexy beast”
“Body language reader”
“Very good cook”

example [+] uses
[+] Make someone “attracted to you” for an evening
[+] Handcuff your lover after they fall asleep
[+] Detect deeply hidden motives

-Arcane Arts-

GOVERNING ATTRIBUTE - [SPR]

A soul’s knowledge of the occult and arcane powers. Even though these skills can be used for other purposes, their main use is casting rituals, infusing cores, and examining both of these to find out about what they do and who made them.

see also: 03 Alchemy

Tip

These [+] are always available for all Arcane Arts skills when casting rituals.

1[+] affect an additional target
1[+] increase the affected area by one distance tier
1[+] increase potential damage by one

rituals can never be cast as an extra action for 1[+], they must be your main action

Tip

Abyssal Rituals

The skill and knowledge of casting graphic dark rituals that often soil locations with traces of unlight, sulfur, and blood. The user may learn ritual fragments from the death and satanic schools or weave new ones.

expert truth examples
”Smells of sulfur”
“Unlight resistant”
“Friend of the aristocracy”

example [+] uses
[+] Make the walls around you “drenched with blood”
[+] Run from your creation as fast as you can [+] Cast a ritual in the presence of a golden blooded


Alchemy Tech

The skill and knowledge of infusing stuff into things programmed to unleash the infused stuff under certain conditions.

expert truth examples
“Has an extra life stored in a glass ball”
“Creates untraceable shells”
“Knowledge infusion specialist”

example [+] uses [+] Make the baron “bedazzled by the relic”
[+] Throw the artifact to a nearby ally
[+] Defuse a very, very, very old infusion


Divine Rituals

The skill and knowledge of casting rituals powered by the aether and the mysterious forces behind everything divine. The user may learn ritual fragments from the three aether schools, the celestial school, or weave new ones.

expert truth examples
“Incurably hopeful”/
“Prophet with followers”
“Glowing skin”

example [+] uses
[+] Make nearby souls “happy to be alive” for a moment
[+] Identify aether sources around you
[+] Cast a divine ritual in the Abyss


Witchcraft

The skill and knowledge of channeling the power of life and death, often bearing themes of organic cycles, sexuality, and the grotesque. The user may learn ritual fragments from the witchcraft school or weave new ones.

expert truth examples
“Fearless of death”
“Has a sentient log familiar”
“Attracts butterflies”

example [+] uses
[+] Make the wind “carry your ritual” for the night
[+] Pour some of your ritual’s traces in a bottle for later
[+] Sacrifice a rat for a ritual with hands and feet tied

-Crafts-

GOVERNING ATTRIBUTE - [COG]

A soul’s knowledge and skills of handling materials of different origins. Even though these skills can be used for various purposes, such as identifying materials and items, investigating artifacts, researching tomes, and more, their primary use is to inspect and craft items.

Tip

Ancient Tech

The skill and knowledge regarding the handling and crafting of materials of the dead and lost gods and inspecting artifacts of that origin.

expert truth examples
”Egyptian artifacts know-it-al”
“Collector of earth artifacts”
“Expert at identifying fakes”

example [+] uses
[+] Make the public briefly “spellbound”
[+] Pickpocket a spectator
[+] Entertain a deeply bored crowd


Genesis Tech

The skill and knowledge regarding the handling and crafting of tech originating from genesis machinery and red gods, as well as nanotech like holtzfields.

expert truth examples
“Has a machinae familiar”
“Surrounded by a glowing field of nanobots
“Dreams of electric sheep”

example [+] uses
[+] Make the battery “last more than usual” this time
[+] Access the device’s usage history
[+] Find the kidney of a rotten genesis squid carcass


Harrowed Tech

The skill and knowledge regarding the handling and crafting of the grotesque, satanic, organic tech of the world beyond death’s gate.

expert truth examples
“Has a meat familiar”
“Drains life from organic matter”
“Use bones as steel”

example [+] uses
[+] Make the room “smell of putrid bile”
[+] Shatter leftover bones to use as ammo
[+] Craft art out of a squashed corpse


Secular Tech

The skill and knowledge regarding the handling and crafting of earthly materials and technology of Fracture.

expert truth examples
“Fast smithy”
“Smash-resistant fingers”
“Forged the baron’s armor”

example [+] uses
[+] Make the armor “shiny like your bald head”
[+] Get more information about the found compass
[+] Repair a shattered sword

-Infernal Survival-

GOVERNING ATTRIBUTE - [DRV]

A soul’s ability to stay alive (well, sort of) in Fracture.

Tip

Apothecary

The skill of identifying and creating powders, ointments, and potions, as well as harvesting ingredients from defeated creatures and environments. Even though this can be used for other purposes, its main use is crafting consumables.

expert truth examples
“Identify tinctures just by their looks”
“Corrosion-resistant skin”
“Has poisonous spit”

example [+] uses
[+] Make a cup of poison “tasty”
[+] Apply ointment to a friend’s wounds
[+] Extract venom from a living serpent


Dark Connections

The knowledge of underworld connections around Fracture. A successful roll awards a contact that can help with the current situation. However, at the GM’s discretion, they can be a corrupted, treacherous asshole, or a loyal friend.

expert truth examples
“Lots of friends in Babylon”
“Powerful contacts within the Court”
“Holds arcane crows as messengers”

example [+] uses
[+] Make the contact “indebted to you”
[+] Meet your contact in person far from town
[+] Find someone for a suicide mission


Emergency Aid

The skill used to patch up a wounded soul, such as trying to scoop entrails back into an open gut, putting a beating heart back into a chest cavity, or figuring out a skull puzzle while keeping the brain goop inside. Only one successful attempt is allowed for each victim patient, instantly giving them at least 1 [HP] and keeping them alive for a while longer if they were on the brink of death.

expert truth examples
“Concentrates even amidst turmoil”
“Can perform aid with their eyes closed”
“Expert on stopping bleeds”

example [+] uses
[+] Make an unconscious soul “awaken”
[+] Move the patient into cover
[+] Patch your friend up while under fire


The skill used to navigate between locations in Fracture, interpret and use maps, and to figure out how the satanic Unlaw bent space in its sick and twisted ways. Even though this can be used for other purposes, its main use is traveling.

expert truth examples
“Feels it in the heart when a destination is reached”
“Never fatigued by traveling”
“Can identify most horizons”

example [+] uses
[+] Make the journey “pleasant” to your companions
[+] Study the recent movements of the stars
[+] Navigate while “sick with fever”

-Literacy-

GOVERNING ATTRIBUTE - [COG]

A soul’s ability to deeply comprehend various topics, mostly acquired through books, mentors, and formal studies, but not excluding personal experience.

Tip

Dominions

The knowledge of the 69 dominions, the nine regions, the cities, the mythical places, the Abyss, and the Hollow. This skill is analogous to a Fracture version of geography, geology, botany, and zoology. Truths purchased with this skill may be universal without the need for additional [+] costs.

expert truth examples
“Abyss specialist”
“Extremely fast reader”
“Map collector”

example [+] uses
[+] Make the knowledge “only known to a few souls”
[+] Steal a page from the book you’re studying
[+] Remember something under pressure


Medicine

The skill and knowledge of treating sick and wounded souls as well as of analyzing physiology. A treatment action takes one hour and can either be used alone or in a complex task. Alone, it recovers 1 [HP], plus 1 [HP] per [+] spent. In a complex task with a difficulty of the patient’s highest wound tier, the patient recovers all [HP] and all of their wound truths turn into scars.

expert truth examples
“Field surgeon”
“Can remove scars”
“Terrible handwriting”

example [+] uses
[+] Make a scar look “neat”
[+] Tranquilize the patient when they awaken
[+] Determine the age of a corpse devoured by maggots


Pantheon

The knowledge of everything surrounding higher entities, such as the Ascended, the True Unlight, the Machine Angels, and even the Worm Gods and Eternals. This skill is analogous to a Fracture version of heraldry, politics, and celebrity knowledge. Truths purchased with this skill may be universal without the need for additional [+] costs.

expert truth examples
”Pen pal with the Arch-Cardinal of Sacrifice”
“Expert on symbols and heraldry”
“Never forgets a name”

example [+] uses
[+] Make the knowledge “forbidden by the court”
[+] Flee discreetly upon noticing the arrival of rival factions
[+] Properly addresses the king with all his titles


Psychology

The skill and knowledge of treating insane and possessed souls as well as of analyzing psychology and behavior. A treatment action takes one hour and can either be used alone or in a complex task. Alone, the patient recovers 1 [SAN] plus 1 [SAN] per [+] spent. In a complex task with a difficulty of the patient’s demon power (minimum of 3), the patient recovers all [SAN] and represses all demon truths for an entire day.

expert truth examples
“Hypnotizer”
Can change demon truths and fear reactions”
“Can briefly see into the Deep”

example [+] uses
[+] Make a patient feel “ready to open up”
[+] Dodge a chair the patient threw at you
[+] Soothe a rampaging wrath demon

-Movement-

GOVERNING ATTRIBUTE - [SPD]

A soul’s ability to perform full-body moves that normal souls are, at most, mediocre at. Movement skills often use the distance tiers mentioned in the Introduction chapter.

Tip

This [+] is always available for all movement skills.

1[+] increase distance tier

Tip

Climb

The skill of traversing vertical surfaces and keeping a strong grip, holding on for dear life when shit hits the fan. A success takes you Room II distance up a wall or a cliff.

expert truth examples
“Loved by birds”
“Never uses stairs”
“Knows the city from up high”

example [+] uses
[+] Make your climbing “unnoticed”
[+] Leap to another wall
[+] Climb something covered in oil


Jump

The skill of effectively jumping and landing, also used for doing quick maneuvers in conflict, possibly creating an advantage. A success takes you Room II distance across a wall or over a creek.

expert truth examples
“Always lands on their feet”
“Falls with style”
“Parkour specialist”

example [+] uses
[+] Make the acrobatics “breathtaking”
[+] Shoot the boss while in mid-air
[+] Land on a paper-thin edge


Maneuver

The skill of moving with agility in a chaotic or dangerous environment, finding cover from dangers, staying balanced when tackled, or dodging falling rocks. A success lets you advance Room II distance through any sort of mayhem.

expert truth examples
“Great at ambushing”
“Moves like a ninja”*
“Balanced as a cat”

example [+] uses
[+] Make it through a burning building “unharmed”
[+] Rescue a lost cat along your way
[+] Dodge something insanely fast


Throw

The skill of throwing stuff and hitting what you aim at. A success throws the item Room II distance. How heavy the object can be is up to the GM, but your [PHY] should be taken in consideration.

expert truth examples
Ambidextrous
“Heavy lifter”
“Loves boomerangs”

example [+] uses
[+] Make the window “wide open”
[+] Get in while the guards are distracted
[+] Throw a heavy chest

-Perception-

GOVERNING ATTRIBUTE - [CHA]

A soul’s ability to perform full-body moves that normal souls are, at most, mediocre at. Movement skills often use the distance tiers mentioned in the Introduction chapter.

Tip

Listen

The skill of hearing faint sounds and figuring out what they are, where they come from, and, if speech, what is said.

expert truth examples
“Can identify souls by their footsteps”
“Ignores background noise”
“Loves good music”

example [+] uses
[+] Make a sound “only heard by you”
[+] Calculate the exact origin of a sound
[+] Awaken from faint sounds while fast asleep


Read Situation

The skill of reading the intricate details of a situation and gathering knowledge of motives, feelings, or even possible future actions. This may target a person, group, or a general situation.

expert truth examples
“Makes mental maps all the time”
“Expert at spotting weaknesses”
“Never forgets a face”

example [+] uses
[+] Make a situation “feel secure”
[+] Follow someone you’ve found suspicious
[+] Gather intel while poorly disguised


Scrounge

The skill of spotting things or looking through an area in a logical way to find anything useful. This can be used when looting or searching through a location, although it cannot be used to find additional loot in an already looted area. See also looting.

expert truth examples
“Never leaves anything out of place”
“Collects rare figurines”
“Excellent nose”

example [+] uses
[+] Make a scrounged location look untouched
[+] Hide an item you’ve found
[+] Find something useful with very little time


Sixth Sense

The skill of feeling if you are being watched, if something is about to happen or if a choice will be better or worse than another. May only be used actively once per scene.

expert truth examples
“Almost always finds the safest path.”
“Meditates to get visions”
“Left eyebrow itches when in danger“

example [+] uses
[+] Make a surprise situation be “expected”
[+] Turn around and glare at your stalker
[+] Sense something while in a chaotic environment

-Shadowry-

GOVERNING ATTRIBUTE - [SPD]

A soul’s ability to bypass all kinds of security and vigilance.

Tip

Disguise

The skill of camouflaging, used for making yourself or an ally look like someone or something else, forging fake objects such as documents and artifacts, or just concealing things even if they are in plain sight.

expert truth examples
“Hard to spot in a crowd”
“Very forgetful face”
“Expert at imitating walks”

example [+] uses
[+] Make a disguise “able to fool even close friends
[+] Burn the proofs that you’ve forged the document
[+] Disguise something widely known or famous


Lockpick

The skill of bypassing locks and other mechanics without the proper key. Simple locks are opened with a normal action, possibly requiring up to 3[+] to do so. Complex locks are opened with a complex task with a difficulty of up to 10, where each action takes an hour. Truly challenging locks may take much longer to pick, or may not be able to be picked at all, Lockpicking is best performed with specialized tools associated with the specific type of lock.

expert truth examples
“Nanolock hacker”
“Knows a trap when seeing one”
“Picks locks with anything at hand”

example [+] uses
[+] Make a lock “open silently”
[+] Lock the door after going through
[+] Pick a lock with improvised tools


Sleight of Hand

The skill of deceiving or tricking with dexterity, used for stealing, hiding, and planting items on others without them noticing.

expert truth examples
“Can hide mostly anything in a coat”
“Expert on belt buckles”
“Beloved prankster”

example [+] uses
[+] Make a smaller audience “amazed”
[+] Place the emptied wallet back where it was
[+] Pickpocket a veteran thief


Stealth

The skill of being imperceptible, whether it is by staying still and silent or by blending your moves and sounds into the environment’s activity.

expert truth examples
“Runs silently”
“Disappears when you look away”
“Can hide in tiny places”

example [+] uses
[+] Make yourself “hidden in plain sight”
[+] Backstab from the shadows
[+] Sneak past a heavily guarded position


-Warfare-

GOVERNING ATTRIBUTE - [PHY]

A soul’s ability to deal damage and handle their weapons. Even though these skills can be used for other purposes, their main use is attacking, which mostly happens during conflicts. When engaging in unarmed combat (by grappling, punching, biting, clawing, etc.) or wielding whatever is around (like bottles, boxes, stones, smaller people, etc.), you usually don’t have all the power that weapons provide, but can choose whatever Warfare skill you feel is appropriate. Of course, the GM must agree with the choice as well. Unlike other skill trees, Warfare has two branches – Melee Warfare and Ranged Warfare, each respectively including the skills with names starting with Melee and Ranged. Whenever one of these branches is referenced to, treat it as you would treat a skill tree, affecting all skills within

Tip

These [+] are always available for all warfare skills when attacking.

1[+] damage an additional target
1[+]increase damage tier by 1, during one verse\

Furthermore, almost all example [+] uses below are usable with any of the Warfare skills, just use common sense for what your weaponor attack is able to do. Truths are often very destructive among Warfare skills, and even aspects can lead to destruction and create large holes through walls or furniture.

Tip

Melee Finesse

The skill of handling high-accuracy weapons such as daggers, spears, and whips. Finesse weapons are good all around.

expert truth examples
“Expert at concealing weapons”
“Weapon juggler”
“Distracting fight technique”

example [+] uses
[+] Make the armor of the enemy “starting to crumble”
[+] Disarm an adversary
[+] Make an attack in the dark


Melee Slashing

The skill of handling sweep-through weapons such as blades, bats, and scythes. Slashing weapons can hurt a lot of targets at once and are great for fighting hordes and minions.

expert truth examples
“Always aims for the head”
“Draws a blade in the blink of an eye”
“Known as the bearer of a horrendous weapon”

example [+] uses
[+] Make the furniture “broken”
[+] Prepare to parry a future attack
[+] Fight waist-deep in mud


Melee Crushing

The skill of handling high-impact weapons such as battle axes, great swords, and war hammers. Crushing weapons deal huge damage to fewer targets.

expert truth examples
“Enacts beautiful dances of violence”
“Inspires fear when holding a weapon”
“Makes the ground shake”

example [+] uses
[+] Make a targeted adversary “airborne”
[+] Pin an adversary with your weapon
[+] Incapacitate a target without killing them


Ranged Precision

The skill of handling high-accuracy weapons such as hand cannons, marksman rifles, and bows. Precision weapons are good all around.

expert truth examples
“Gun-twirling trickster”
“Eagle eyed”
“Slingshot professional”\

example [+] uses
[+] Have someone you just shot “bleed like a pig”
[+] Tell how high [DEF] value the target has
[+] Hit a long-range target


Ranged Automatic

The skill of handling bullet-spitting weapons such as machine guns, vulcan cannons, and assault rifles. Automatic weapons can hurt a lot of targets at once and are great for fighting hordes and minions.

expert truth examples
“Ammunition expert”
“Can tell guns by their sound”
“Smells of gunpowder”

example [+] uses
[+] Make a foe “quiver in fear”
[+] Prepare to take cover
[+] Shoot a fast-moving target


Ranged Heavy

The skill of handling one-shot weapons such as specialized long-range rifles, harquebuses, and heavy cannons. Heavy weapons deal huge damage to fewer targets.

expert truth examples
“Aura of violence”
“Keeps all weapons spotless”
“Keeps track of everyone killed”

example [+] uses
[+] Make a wall “perforated with huge holes”
[+] Strike an awesome and intimidating pose
[+] Hit a small target